11.10.13

Andy Warhol and CMU

For the class 67250 (Information Systems Milieux) has been mostly about about IS strategy and frameworks for development/organization/etc so far.

That's why I am excited about our current assignment! In two weeks, I have to organize, design, and code a full website about a fictional exhibition at Miller Gallery about Andy Warhol.
Random trivia of the day: the artist graduated from CMU!

It's been awhile since I've gotten my hands dirty with HTML and CSS (and maybe even Javascript this time) so coding is the challenging part. Designs, however, were quickly finished. I've decided to devote most of my time on this project coding, so there are the only wireframes I'll do. They were all made yesterday, in a matter of a few hours.






I wanted the site to be connected to Andy Warhol from a quick glance. We were given his earlier works to "showcase" in the exhibition however. So there was the issue of a user going to the site and not realizing it is about Andy Warhol.

I solved the issue by making the overall look of the site resemble on of Warhol's most famous works. Do you know which one it is?
Answer: http://www.moma.org/collection_images/resized/222/w500h420/CRI_159222.jpg

1/15/14: I've uploaded my project to github! https://github.com/angelamuliu

24.9.13

Blue Stars Web Design

Another project I worked on over the summer was redesigning the website for Blue Stars Consulting. Blue Stars Consulting (and its amazing founder, Dr.M) helped me back in my high school days during the college application process. So when I was given the opportunity to give back in regards to updating their website, I pounced on it right away. As an added bonus, I've learned quite a bit on the way! Here are some work in progress mock ups I've done, since things are ongoing.

The start of it all - so boxy!






This isn't the most recent, but I think it's a good place to leave off.

19.9.13

Dentistry Delivery (Part 2)

I continued to keep working on dentistry logos for quite a bit. A whole lot of reworking. The first batch (see "Slices of Summer") helped us determine a theme. Here are my explorations into that theme.

Brainstorming, part 2!

A friendly poke becomes a viable logo

Refining that subtle toothbrush design

 There's a lot I just don't have room to show. I tried to show the highlights! (The final design I submitted to my client isn't even shown here) Here's just one of many more in-depth adjustments I made to a logo that almost made it to the end.
But which wiggle looks best?
Also, update on Kaylune (http://www.kaylune.com/). We've opened Closed Beta and have been testing vigorously with our beta users. It'll close on Nov. 1, and then that's when the real work starts. All I can say is that there are exciting developments! I'm loving the direction we're going in.

5.8.13

Slices of Summer

Here's a taste of what I've been doing this summer, and there is quite a variety. Expect another update sometime later (as some work I have done cannot be shown yet - it would ruin the surprise!)

Initial logo work for family dentistry


Main world map for Kaylune

12.5.13

Retrograde - Enemy and Conclusion

This is a little belated, but work on Retrograde has finished this semester! Though intended to be a one semester project, the team (including me) has expressed interest in polishing the game a bit more over summer and perhaps next year. We'll see.

We ended up winning some sort of club award for the game, netting each of the teammates a 20$ steam wallet gift card, sponsored by Schell Games. Kudos to everyone! :D

Anyway, here's another enemy that was created for the water cave levels of the game. It's pretty silly:

You can play a version of the game here! Have fun!
http://ncroses.com/retrograde/

29.4.13

15112 (S13) Term Project: Herd Run


This is my term project for 15112 @ CMU. I used python 2.7.2 and pygame 1.9.2 to create Herd Run, a fun action game with strategic elements mixed in! The goal is to reach the next point goal in order to move on to the next level. Points are earned by dropping cows into a pen area.


UI, images, and sound effects by me! This project took ~50-60 hours.
Music > Bits of Happiness: Andersson187 @ Newgrounds (licensed under CC)

Thank you for watching!

1/15/14: I've uploaded my project to github! https://github.com/angelamuliu

1.4.13

Retrograde - Enemy concepts

At CMU, I'm part of the GCS (game creation society) and currently working on a project called 'Retrograde,' a planned PC platformer themed around going backwards. This guy is a one of many monsters blocking the player from reaching his/her goal! Animated in flash.
Check out these concepts that led to the creation of the lava slug though!